IT/OT Governance
Cybersecurity statistics about it/ot governance
Showing 8601-8620 of 10000 results
37% of respondents cited software vulnerabilities and zero-days as a top concerning threat.
For the third year in a row, exploited vulnerabilities were identified as the number one technical root cause of ransomware attacks.
The deposit stage is now the most targeted point in the user journey, with 41.9% of iGaming operators citing it as the primary fraud flashpoint. Other vulnerable stages include withdrawals: 22.9% and in-game activity: 11.4%.
Nearly a third (29.5%) of iGaming operators found keeping up with new regulations "very challenging".
29% of respondents cited extending protection across environments as a challenge with current security solutions.
Long signup or login forms frustrate 62% of users.
Average verification time across the iGaming industry decreased from 32 seconds in 2023 to 25 seconds in 2025.
Of those who contacted the ITRC, 52% reported misuse of their personal information.
Fraudulent activity in the iGaming industry most frequently occurs between 4-8 a.m..
36% of security leaders and practitioners admit that generative AI (genAI) is moving faster than their teams can manage.
72% of security leaders cite genAI-related attacks as their top IT risk.
36% of security leaders expressed concern about near-term operational genAI risks such as inaccurate outputs.
The median ransom payment was $1 million.
50% of respondents want more transparency from software suppliers about how they detect and prevent vulnerabilities.
46% of all survey respondents are concerned about sensitive information disclosure due to genAI.
49% of respondents agree they experience burnout due to the constant need to monitor and respond to evolving cyberthreats.
In Singapore, 75.7% (highest rate of all regions) of surveyed IT/security professionals reported being pressured to keep a breach confidential, even when they believed it should be reported to authorities.
Companies with over $1 billion in revenue faced a median ransom demand of $5 million.
34.3% of iGaming operators saw a large spike in AI-powered fraud.
42% of all survey respondents are concerned about genAI model poisoning or theft.