HR/Payroll
Cybersecurity statistics about hr/payroll
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The average cost of recovery from a ransomware attack dropped from $2.73 million in 2024 to $1.53 million in 2025.
53% of companies that paid the ransom successfully negotiated a lower amount than the initial demand.
Lack of people/capacity was most frequently cited factor for falling for a ransomware attack by those with 251-500 employees.
The median ransom demand decreased by a third between 2024 and 2025.
78% of iGaming operators encountered a growth in AI-generated fake documents in the past year.
40% of ransomware victims stated that adversaries exploited a security gap they were unaware of, highlighting issues with attack surface visibility.
43.8% of iGaming operators reported a noticeable increase in AI-powered fraud over the past year.
Reports of fraudulent federal student loans increased 111 percentage points.
72% of customers care about security when deciding whether to create an account with a brand.
68% of users admitted to reusing passwords across multiple accounts.
In Singapore, 71% of IT/security professionals highlighted the importance of reducing their cyberattack surface by disabling unnecessary tools or applications.
Over 83% of consumers have concerns about AI-powered fraud.
Only 10.1% of consumers feel “extremely prepared” against emerging fraud techniques, such as AI-based attacks.
The median ransom payment dropped by 50% from $2 million in 2024 to $1 million in 2025.
In 71% of cases where companies paid a smaller ransom than the initial demand, negotiation played a role, either directly or with third-party assistance.
Organisations with $250 million revenue or less saw median ransom demands of less than $350,000.
Lack of expertise was the top operational cause of ransomware attacks in organisations with over 3,000 people.
Only 54% of companies used backups to restore their data after a ransomware attack, which is the lowest percentage in six years.
51% of impersonation scams impersonated a general business.
84% of major attacks now involve legitimate tools already present in the environment (Living-Off-the-Land or LOTL tactics).